First-year Summer Start Up
Similar to Entrepreneurship Studio, Summer Start Up combines entrepreneurial problem-research, project-design, prototype-building, and pitch-practice!
However, students do not need to have a motivating idea or problem beforehand, and first-year students are the primary audience. The process of preliminary exploring, researching, and developing start-up ideas is part of the Summer Start Up experience. (Even if you have a great idea, be ready to work on a different great idea!)
Since 2016, the Summer Start Up has invited students after their first year to work at the union of science, engineering, and entrepreneurship. The summer starts by identifying big-picture purposes - and problems - that motivate exploration within the team. These purposes and problems, in turn, spur research and planning. This planning includes business-development research and prototype-building.
These prototypes often involve human-centered design - and we will look to work with the 5C Hive for these facets. Sometimes projects benefit from a computational interface, perhaps a webapp, other webpresence, or an API by which others connect to the overall capabilities and vision. No prior webdev experience is necessary; often start-uppers find themselves more confident and comfortable with human-centered design and webdev and other prototyping skills by the end of the summer.
(Warning: Building this confidence always entails memorable challenges!)
Finally, each summer start-up practices and refines its business research and pitches. Like technical prototypes, a pitch is never "complete." Even so, it's possible to build a compelling, engaged narrative -- from idea to instantiation -- in a summer. Join us for Summer Startup!
For the "optional essay" prompt, feel free to include a few sentences on your personal interest and/or background at the overlap of STEM and entrepreneurship.
First-year Summer Start Up practices really important skills:
- working in a team to develop and deploy a new idea as a possible business venture,
- self-teaching across lots of technology -- in order to build and refine prototypes, and
- and -- informally and formally -- presenting your ideas to audiences and target users and learning from their feedback